#Runtime

1 articles

The Bootstrap

The Bootstrap

When you write Go, a lot happens behind the scenes. Goroutines are lightweight, channels just work, memory is managed for you, and you never think about thread pools. All of that is powered by the Go runtime—a sophisticated piece of infrastructure that gets compiled into every Go binary.

This is the first article in a series where we’ll explore the Go runtime from the inside. We’ll look at how the scheduler multiplexes goroutines onto OS threads, how the memory allocator achieves lock-free fast-path allocations, how the garbage collector runs concurrently while reducing stop-the-world pauses to the bare minimum, and how the system monitor keeps everything running smoothly. Each of those will get its own deep-dive article.